#ifndef _CHAOSSTATE_H_
#define _CHAOSSTATE_H_

#include "State.h"


class ChaosState : public State
{
public:
	ChaosState();
	~ChaosState();

	virtual VOID			Init();
	virtual VOID			OnEnter( LPARAM param1, LPARAM param2, LPARAM param3  );
	virtual VOID			OnExit();
	virtual VOID			OnUpdate( DWORD dwDeltaTick );

protected:
	virtual VOID			OnMsgForceAttack( AI_MSG *pMsg ) {}
	virtual VOID			OnMsgCommandFollow( AI_MSG *pMsg );
	virtual VOID			OnMsgUseSkill( AI_MSG *pMsg ) {}
};

#endif 